

These jobs have certainly changed my perspective and personality and some of the most memorable moments working these jobs involved rain or snow. I’m a college student but if you add up all the summers/winters I spent doing it, I have about a year of landscaping/construction experience. This might be my most controversial take on DF, but considering the time scale of the simulation, working out in the rain felling trees, gathering logs or fishing for weeks at a time would honestly change my personality, especially if I was a dwarf who lived underground 90% of their life. Long post, maybe saying this here leads to nowhere.Īnyway thanks for reading my poor English. I like to work but I after seeing a friend die I want to take it easy, or work more. Dwarf personality change with life events, then need should to. Not necessary to fix the stress but while I am here. In this case it should become socializing need in order to have a family on day. "I need to see my family", well Urist you don't have one. Not just needs with low impact like it is now. Some dwarves may have all needs but most of them should have 2 needs (other than eat sleep and drink). Some personality change could be temporary.Įvery dwarf can't have every need. The weight of thoughts must be rebalanced. I mean changing your personality over small things like rain? Or sun? No. We need also a memory system that is not so broken. If you oppress them for too long they will eventually all quit working because of stress or because of low focus. You could then be a total monster and force every one to work like crazy, let them wander if they want or micromanaging it properly for each individual.


With that we need to be able to control what needs they are allowed to fulfill. Just like we would stop working to check our phone because " I really want to". But only if they are badly distracted from it. The game should let them quit quit their work (even military) to fulfill unmet needs. I have problems with dwarves fulfilling basic needs (sleep, eat and drink) but not the others. Give the dwarves the right to do what they want. Unfortunately this is quite impossible to do, here is what I think should be done to fix the system. When I play fortress mode I always try to give what my dwarves want. (*) Removed stress from migrants (e.g.I know that there are lots of posts on that topic. (*) Stopped many minor thoughts from forming memories (*) Added some additional dwarf chat types to meet some other needs and reduce stress (*) Made valuable food satisfy good meal thought in addition to preferences (*) Made people that work outside a lot get used to bad weather (*) Made basic friendships easier to form for slow-to-love people (*) Stopped corpse raising, shapeshifting and non-living non-vampire visitors (*) Made people get used to seeing dead bodies (*) Made cave adaption negative effects less frequent (*) Stopped visitors from siding against fort in any conflict where the fort's tame megabeasts are involved crash related to dark fortress civs having fixed positions not held by demons It's always a little weird splitting the bug fixes into the two major/minor categories, but especially here, where the stress changes add up to a lot, so the division below is particularly arbitrary on that score. There are still a few unmet needs (which don't contribute much to stress, but are an eyesore), and a few outstanding ideas related to winning sieges, ending wars and unattended children, but we'll need larger changes there that are better integrated with the Premium work. This one gets rid of some long-standing crashes and also attempts to address most of what we learned from the stress discussion from the forum. This isn't meant to address everything of course, or even most things, and we'll be cleaning up a lot more bugs and issues for the Premium release itself. Here's an interim release - this is a fixer-upper for the old version, and not related at all to the new graphical stuff.
